by DVS Admin | May 18, 2021 | Payload, Technology
Door Kim Regnery (Payload Team) Vorige week hebben we de assemblage van de Dobbelsteen Payload laten zien. Deze week kun je zien hoe de spelcycli werken: de stappen die het mechanisme neemt om de dobbelstenen te ‘werpen’. In de video rechts kun je zien...
by DVS Admin | May 12, 2021 | Payload, Technology
Door Kim Regnery (Payload Team) Deze week hebben we ons gericht op de spelcyclus van de Dice Payload. In de video kun je zien hoe twee van onze ingenieurs (Matthijs en Kim) de Dice Payload in elkaar zetten. Beide engineers zijn in quarantaine geweest voorafgaand aan...
by DVS Admin | May 12, 2021 | Payload, Technology
By Kim Regnery (Payload Team) This week we have been focussing on the game cyclus of the Dice Payload. In the video you can see how two of our engineers (Matthijs and Kim) are assembling the Dice Payload. Please note that both engineers have been in quarantine prior...
by DVS Admin | May 4, 2021 | Payload, Technology
Door Kim Regnery (Payload Team) De laatste paar weken waren erg spannend voor het Payload Team, na meer dan anderhalf jaar werken aan de theorie en voornamelijk kijken naar 3D modellen op de computer, konden we eindelijk beginnen met de assemblage van onze eerste...
by DVS Admin | May 4, 2021 | Payload, Technology
By Kim Regnery (Payload Team) The last couple of weeks have been very exciting for the Payload Team, after more than one and a half years of working on the theory and mainly looking at 3D models on the computer, we finally were able to start the assembly of our first...
by DVS Admin | Apr 20, 2021 | Software, Technology
By Timon Bestebreur (Software Team) The satellite needs to perform many tasks, but how does it decide what task to perform? We do this using a multi-level non-preemptive queue, with a separate queue for high priority tasks that need to be done once (onetime tasks)....